Game Maker Text Box

Describes some basic and common commands for message boxes

  1. Scrolling Text Box Myspace
  2. Game Maker Undertale Text Box
  • 01/09/2008 12:00 AM
  • 34960 views

Scrolling Text Box Myspace

Describes some basic and common commands for message boxes in RM2k/3
Commands:
C[n] Show a text color. n=a number(1 to 19)
S[n] Set the text speed. n=a number(1 to 20) 1 is the fastest(without pauses) and 20 is the slowest.
N[n] Show the name of a hero. n=hero's number.Note that 0 will write the name of your party's leader.
V[n] Show a variable value. n=variable's number.
$ A box appears showing your current money.
! Put that before a word. You will have to press enter to show that word but it will be in the same box than the others.
. 1/4 of delay before the next letter.
1 delay before the next letter.
^ The message end without you need to press enter.
> < Displays the part of the message between > and < instantly.
Shows '.
_ Shows half a space.
Colors:
C[0] Normal color(Light blue)
C[1] Blue
C[2] Orange
C[3] Grey
C[4] Yellow
C[5] Dark red
C[6] Purple
C[7] Pink
C[8] Shinning orange
C[9] Green
C[10] Dark blue
C[11] Red
C[12] Snots green
C[13] Dark purple
C[14] Gold
C[15] Light green
C[16] Dark dark purple
C[17] Grey-blue
C[18] Dark green
C[19] Brown
**Specifically, C[n] refers to the colours in the game's system set graphic. 0 is the upper left (the light-blue), and as n increments it goes to the next horizontal colour in the system set (until it hits the right edge, where it moves to the second row and goes on from there)
Symbols:
$A Sword
$B Shield
$C Star of Salomon
$D Sun
$E Moon
$F Mercury
$G Venus
$H Venus(inversed)
$I Mars
$J Jupiter
$K Saturn
$L Uranus
$M Neptune
$N Pluto
$O Aries
$P Taurus
$Q Gemini
$R Cancer
$S Leo
$T Virgo
$U Libra
$V Scorpio
$W Sagitarius
$X Capricorn
$Y Aquarius
$Z Pisces
$a Smiling face
$b Neutral face
$c Sad face
$d Sweat 1
$e Sweat 2
$f Spade(clear)
$g Hearth(clear)
$h Stand(clear)
$i Club(clear)
$j Spade(filled)
$k Hearth(filled)
$l Stand(filled)
$m Club(filled)
$n Skull
$o X cross
$p Sun
$q Moon
$r Dot
$s Up arrow
$t Right arrow
$u Down arrow
$v Left arrow
$w Up-right arrow
$x Down-right arrow
$y Down-left arrow
$z Up-left arrow

GameMaker: Studio Review. Game Maker: Studio is a complete videogame creating tool, thanks to which its users will be able to develop complex games perfectly playable in different operating systems like Windows, Mac, iOS, Android or HTML 5. These last three, will be only available for the paid version of the application. BoxMaker is a platformer with a built-in editor that allows players to create, upload, and share new levels. It originated as a free-to-play release for mobile devices, with a PC release that followed in September 2016. The Ultimate Textbox Engine is the best way to easily add textbox's and scripting into your game. From simple textbox's to full visual novels. All code is pure GML, so it should work across all systems. Features: Actor system that allows unlimited number of sprites, talking sprites and smooth animations/transitions. The message string is prepended and appended with a blank string the length of the message window so the scrolling text cleanly enters and exits the message window while looping. The final score of the previous game is inserted into the message string by replacing the placeholder score with the value of the built-in score variable. Drawtextext(100, 50, keyboardstring, 3, 300); The above code will draw whatever text the user types into the keyboard, splitting it onto new lines every time the string length for that line exceeds 300 pixels. The code will also maintain a separation of 3 pixels between lines should this occur.

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Active3 years, 11 months ago

I have a text box element in game on my gui which is loaded in after the user enters the room.

the object hierarchy is:txt_ChatBox>gui_textBox_base>ui_focus_base>ui_base

Thinkpad t410 drivers windows 7. this is the draw event where everything happens

In game it works but it also adds part of it to the map like this

EDIT: something new I have found is that the one on the map is the physical instance of the control but all the drawing for text happens in the drawGUI call. I.e. the on click handler that give it focus only works on the on map one.

Game maker drawing text box

I made the map/physical one move at the start of the drawGUI to where I wanted it to be but it was off from the gui one by a bit during scrolling which could be smoothed out but I don't think that is the right answer (see updated code above).

I have a feeling I need to say please be part of the view rather than part of the map right??

Matthew Optional Meehan
Matthew Optional MeehanMatthew Optional Meehan
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1 Answer

To draw something fixed on the screen, you have two common options:

Game Maker Text Box

Game Maker Undertale Text Box

The Draw Event

This Event will draw Sprites, Pixels, Lines, etc within the Room. In order to make this appear in the same place, you'll need to offset whatever you're drawing with view_xview and view_yview. Note that both of these are arrays, so you should use whichever view you're using for your main display. If that made no sense to you, then just use view_xview[0] and view_yview[0].

This approach has some drawbacks. If you scale or rotate the view, whatever you've drawn will scale and rotate too. Seeing as that's probably not what you want, then I recommend the other approach.

The Draw GUI Event

Rather than drawing within the Room, this Event will draw on the screen. As such, you should use coordinates that match this. To determine the width and height of your display, use the display_get_width() and display_get_height() methods.

This is by far the preferred method, as you'll be drawing to the screen, rather than within the room. This method also supports view scaling and rotation, as you're drawing to the screen directly.

BoomBoom
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