Anvil Next Game Engine

Anvil is an engine developed by Ubisoft Montreal for use with two of its most successful franchises, Assassin's Creed and Prince of Persia. One of its most innovative features is its use of Autodesk's HumanIK middle-ware package.[1]

  1. Anvil Game Engine
  2. Anvilnext 2.0 Game Engine
  3. Ubisoft Unity Game Engine
  4. Ubisoft Game Engine Download

Anvil Game Engine

Development

According to the technical director Claude Langlais, modeling is done in Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence.

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Apr 19, 2018  Anvil (also known by its development name Scimitar) is a game engine created by video game developer Ubisoft for use on Microsoft Windows, PlayStation 3 and Xbox 360 for Prince of Persia and Assassin's Creed series. Game engines are reusable components developers use to build the framework of the game. This gives them more time to focus on the unique elements like character models, textures, how objects interact, etc. If everyone made their games from scratch without the help of excellent game engines, games would take longer and be more difficult to make. Archive for 'AnvilNext 2.0' Tag. Article, Graphics Analysis. 2015 View Comments. Tom Clancy’s Rainbow Six Siege Visual Analysis: PS4 vs. 15 Amazing Games That.

The engine was improved in Assassin's Creed II in order to include day and night cycles, enhanced lighting, reflections, AI, and NPC navigation systems.[2]

AnvilNext

As the successor to the Anvil, the AnvilNext engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals. The technology pioneered in the game Assassin's Creed III.[3]

AnvilNext is reported to possess the ability to render crowds in thousands, while the previous engine was limited to the hundreds. The engine also allows for the implementation of a dynamic game world, enabling the world to change itself over the course of time. This means that enemy settlements may appear or disappear, relating to the events in the game.[3]

Anvil Next Game Engine

AnvilNext has been used for four Assassin's Creed games. In addition to Assassin's Creed III, it has been used to develop the HD remake of Assassin's Creed III: Liberation, Assassin's Creed IV: Black Flag, and Assassin's Creed: Rogue.

AnvilNext 2.0

AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the Notre Dame de Paris, are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart.

Engine

AnvilNext 2.0 has been used for three Assassin's Creed games. It has been used to develop Assassin's Creed: Unity, Assassin's Creed: Syndicate, and Assassin's Creed: Origins.

Anvilnext 2.0 Game Engine

Trivia

Ubisoft Unity Game Engine

  • Anvil was known as 'Scimitar' during its initial development in 2006.
  • It was rumored that no previous in-game animations from the Assassin's Creed series were carried over to the AnvilNext engine, with the intent of bringing an entirely fresh feeling to Ratonhnhaké:ton. This was proven false, as several various animations are still present in Assassin's Creed III and subsequent games in the series, built on the AnvilNext engine.[4]

Ubisoft Game Engine Download

References

  1. GamingExcellence: Exclusive: Assassin's Creed Q&A - The Scimitar Engine
  2. PC Games Hardware: Assassins Creed 2: Engine detailed
  3. 3.03.1GameInformer: Assassin's Creed III: The Redesigned Anvil Engine
  4. Kotaku: 50 Things About Assassin’s Creed III That You Should Know

I was blown away by the Red Engine 3. Apart from few short comings like TXAA, Tesselation etc, the engine gave us amazing visuals and performance in an open world game. However, I think Anvil Next 2 took it to the next level. While you might prefer aesthetics of other games, technically I think Assassin's Creed: Odyssey is the best looking game out there (overall).Amazing world, great looking characters, solid performance and optimized streaming technology. Every moment of this game was just breathtaking.

Not to mention that once a Console centric franchise now feels like as if it was designed from ground up for the PCs. You have great controls, a lot of customization options, built in benchmark system, FOV (in a third person game) and last but not least, FREAKING MANUAL SAVES in an Assassin's Creed game. It has more customization options than PC games from late 90s and early 2000s (normally seen as golden age). This gen has been a blessing for gaming as a whole especially PC because of ever growing PC market and PC architecture of Consoles. Almost every major title is made with high end PCs in mind and then ported to Consoles, and Anvil Next 2 powered games like Assassin's Creed: Odyssey are a very good example of it.

Well done Ubisoft.